Service

UI and UX design for business software

Our UI and UX design services turn business workflows into user journeys, prototypes and interfaces. We review them with the people who will use the software, giving users a clear way to complete their work.

Conceptual illustration of a user journey, application wireframe, interface and review loop
Interface design process illustration
  • Prototypes tested before code
  • Figma journeys and wireframes
  • Designed for shift workers, not showrooms

The starting point

Where the interface interrupts the task

We built the feature and nobody in the warehouse uses it.

It was designed at a desk for someone standing at a conveyor with one hand free and a glove on the other.

Every new hire needs a week of training on our own system.

Training length is usually a design problem wearing a staffing costume. The screen is asking people to remember what it could have shown them.

The design looks great in the deck and falls apart with real data.

Mock records are short and tidy. Real ones have forty character part numbers, missing fields and three exceptions per screen.

What the work includes

Test the workflow before development

We observe the task, map the user journey and build a prototype for review. Your brand guidelines shape the visual direction, while usability checks establish how the interface works. The design handover includes the components, states and behaviour needed for development.

Explore the delivery process
Journey and information architecture

What each role needs to see, in what order, and what they should never have to hunt for. Written before any screen is drawn.

Wireframes

Low fidelity layouts that settle structure and hierarchy arguments early, without anybody getting attached to a colour.

Interactive prototypes in Figma

Clickable flows built so a supervisor can walk through their real task and tell you where it breaks.

Usability testing with real users

Sessions with the people who will use it daily, using their own vocabulary and their own awkward records.

Design system and component library

Reusable components so the twentieth screen looks like the first, and a developer never has to invent a pattern.

Developer-ready handoff

Specs, states, spacing and edge cases documented, so the build matches the design without a fortnight of clarifying questions.

Test the task with the people who perform it

A prototype should let a user complete the important sequence, including an incomplete request or an unexpected value. Watch where they pause, what information they look for and how they recover from a mistake. Those observations turn a visual direction into a practical design.

For custom applications, a reviewed workflow gives development a clearer starting point. Field and mobile interfaces also need to account for screen size, connectivity and the conditions in which someone uses the device.

Make automated information easy to review

When software extracts a field or suggests a next step, show the context a person needs to check it. A document screen may place the original beside the extracted values. An approval screen needs clear actions for accepting, correcting or returning a request.

These review points are part of business process automation. Designing them early helps the team understand what the system can complete and where their judgement is required.

Set the design scope from the change you need

An established workflow may need a contained interface update. A new or substantially changed task needs deeper exploration and testing.

On small screens, scroll horizontally to compare both options.

Set the design scope from the change you need
DecisionImprove an existing interfaceDesign a new workflow
Starting pointReview current use, friction and the components worth retaining.Map the users, task sequence and information requirements.
PrototypeTest the affected screens and states.Test the complete journey, including exceptions and recovery.
ResearchFocus on the uncertainty introduced by the change.Understand the task and validate assumptions with intended users.
HandoverDocument changed components and their behaviour.Provide the workflow, components and states needed for development.

From discovery to support

From user research to design handover

Discuss your requirements
  1. 01Discovery

    We walk your current workflow with the people who run it and record where work stalls, duplicates or waits.

  2. 02Scope and quote

    A fixed price and a dated plan, issued after discovery. Payment runs against milestones.

  3. 03Design

    Review the proposed workflow, interfaces and data requirements before implementation. The design work follows the scope of the project.

  4. 04Build and review

    Implement the agreed scope in short cycles, review the changes and test the behaviour with representative records and exceptions.

  5. 05Integrate and release

    Test the required connections, confirm acceptance with your team and release according to the agreed rollout plan.

  6. 06Support

    The team that built it handles updates, integrations and support calls after go-live.

Technologies we work with

Tools selected around the requirements of your project.

  • React
  • Angular
  • Vue
  • Node.js
  • Python
  • .NET
  • Java
  • Kotlin
  • Swift
  • React Native
  • Flutter
  • WordPress
  • Drupal
  • Headless CMS
  • Figma

Animation is paused to match your motion preference.

Conceptual illustration connecting a question, structured reference library and mobile response
Healthcare information workflow illustration

Client project

AI-Powered Digital Healthcare Assistance

Sector
Healthcare
Client
A digital health provider
Engagement type
AI chatbot and website development
What we built
A chatbot trained on structured medical knowledge, set inside a responsive, SEO-optimized website
Read the case study

Questions about UI/UX Design

What do we get at the end of a design phase?

Journeys, wireframes, an interactive prototype and a developer-ready specification covering states and edge cases. You keep all of it, in Figma, whether or not we go on to build the system.

How do you test a design when our users are on a shop floor?

We test where the work happens rather than in a meeting room. That means watching someone use the prototype on the device they will really hold, in the light and noise they really work in, because those conditions change what a design has to do.

Can you redesign an interface without rebuilding the system underneath?

Often yes. Where the data model is sound and only the screens are painful, a front-end redesign against the existing services is far cheaper than a rebuild. We look at the codebase first and tell you which case you are in.

How many rounds of revision are included?

The scope sets the design work, review stages and revision allowance. Prototypes are tested against the agreed tasks, and changes are prioritised from that feedback. If a request adds new journeys or changes the scope, we agree its effect on cost and timing before proceeding.

Can you design for accessibility requirements?

Yes. Contrast, focus order, keyboard navigation and screen reader labelling are handled in the design rather than retrofitted. For operational software this matters more than people expect, because shift workers use these screens for hours.

Walk through your most important user journey

Bring a task that is difficult to complete today. We will work through the users, decisions and screens a clearer experience needs.